Accessories
You can wear one accessory at a time. They're always-on trinkets with persistent effects — no charges, no cooldowns. Unlike other gear they cannot be disenchanted or socketed; what you see is what you get. Pick the one that matches what you're doing right now (farming gold, grinding XP, surviving, PvPing).
The launch accessories
| Accessory | Price | Effect | Best for |
|---|---|---|---|
| Wisplight Charm | 25,000g | +10% exp from kills | Leveling grinds |
| Tithe-Coin of the Verge | 25,000g | +15% gold from kills | Saving for a big purchase |
| Hawkfeather Band | 60,000g | Your hit chance ×1.10 | Accuracy vs. high-DEX/WIS foes |
| Briarward Knot | 40,000g | Fire & Cold damage ×0.8 | Surviving elemental zones/casters |
| Gravedigger's Token | 100,000g | Death costs 5% XP / 10% gold instead of 20% / 100% | Carrying gold, risky play, PvP |
Where to buy: the Charm and Tithe-Coin stock at Lanternwatch Cross; the Hawkfeather Band and Briarward Knot at The Sunken Stairs; the Gravedigger's Token at Gallowfen Deep (see The World).
How to choose
Because you only get one slot, think of accessories as a mode switch:
- Pure XP push → Wisplight Charm (+10% exp). Compounds with the steep XP curve and stacks with Bonus Time and the Sunstone gem.
- Saving up (a new IC tier, a clan, a mythic) → Tithe-Coin (+15% gold). Pairs with Diamond gems and gold-finding play.
- Things keep dodging you → Hawkfeather Band. The ×1.10 hit multiplier is most valuable against enemies whose DEX/WIS is close to or above yours (see Combat).
- An elemental zone is melting you → Briarward Knot cuts Fire & Cold damage to 80%. Situational but a lifesaver in the right zone.
- You carry real gold or you PvP → Gravedigger's Token. Turning a death from "lose everything on hand" into "lose 10%" is enormous; see Death & Penalties.
Notes
- Effects are a fixed enum the engine understands (flat/percent stat bonuses, hit multipliers, school resists, exp/gold/drop bonuses, death-penalty reducers, mastery-cap bonuses). The five above are the seed catalog; admins can add more.
- All launch accessories are IC 0, so there's no stat/level requirement to wear them — only the gold to buy them.
- Because they can't be disenchanted, accessories carry no socket risk; the trade-off is they also can't be improved with gems.
Next: Gems & Enchanting → Death & Penalties → Economy