Accessories

You can wear one accessory at a time. They're always-on trinkets with persistent effects — no charges, no cooldowns. Unlike other gear they cannot be disenchanted or socketed; what you see is what you get. Pick the one that matches what you're doing right now (farming gold, grinding XP, surviving, PvPing).

The launch accessories

Accessory Price Effect Best for
Wisplight Charm 25,000g +10% exp from kills Leveling grinds
Tithe-Coin of the Verge 25,000g +15% gold from kills Saving for a big purchase
Hawkfeather Band 60,000g Your hit chance ×1.10 Accuracy vs. high-DEX/WIS foes
Briarward Knot 40,000g Fire & Cold damage ×0.8 Surviving elemental zones/casters
Gravedigger's Token 100,000g Death costs 5% XP / 10% gold instead of 20% / 100% Carrying gold, risky play, PvP

Where to buy: the Charm and Tithe-Coin stock at Lanternwatch Cross; the Hawkfeather Band and Briarward Knot at The Sunken Stairs; the Gravedigger's Token at Gallowfen Deep (see The World).

How to choose

Because you only get one slot, think of accessories as a mode switch:

  • Pure XP push → Wisplight Charm (+10% exp). Compounds with the steep XP curve and stacks with Bonus Time and the Sunstone gem.
  • Saving up (a new IC tier, a clan, a mythic) → Tithe-Coin (+15% gold). Pairs with Diamond gems and gold-finding play.
  • Things keep dodging you → Hawkfeather Band. The ×1.10 hit multiplier is most valuable against enemies whose DEX/WIS is close to or above yours (see Combat).
  • An elemental zone is melting you → Briarward Knot cuts Fire & Cold damage to 80%. Situational but a lifesaver in the right zone.
  • You carry real gold or you PvP → Gravedigger's Token. Turning a death from "lose everything on hand" into "lose 10%" is enormous; see Death & Penalties.

Notes

  • Effects are a fixed enum the engine understands (flat/percent stat bonuses, hit multipliers, school resists, exp/gold/drop bonuses, death-penalty reducers, mastery-cap bonuses). The five above are the seed catalog; admins can add more.
  • All launch accessories are IC 0, so there's no stat/level requirement to wear them — only the gold to buy them.
  • Because they can't be disenchanted, accessories carry no socket risk; the trade-off is they also can't be improved with gems.

Next: Gems & EnchantingDeath & PenaltiesEconomy