Shadow & Mythic Items
Beyond the IC 0–20 shop lines lie two special gear tiers: Shadow items that drop from kills, and Mythic items forged from shadows at a Temple. This is endgame itemization.
Shadow items
Shadow items drop from monster kills (one of the four drop channels). The dropped type mirrors one of your equipped slots: kill while wielding a weapon and you might get a shadow weapon; a spell → a shadow spell; armour → shadow armour; a shield → a shadow shield or shadow heal. An empty slot yields a tier-I shadow.
Shadow tiers
Shadows are graded in roman-numeral tiers:
- Tier I = IC 0, and each tier adds +5 IC (II = IC 5, III = IC 10, …).
- The max tier you can drop from normal gear is
floor((gear IC + 4) / 5)— so better gear can drop better shadows (and shadows can also drop lower-tier shadows).
Why shadows are good
- Always 2 sockets, regardless of IC — double the gems.
- Reduced equip requirements (a config multiplier) — easier to wear for their IC than the equivalent shop item.
- They're the feedstock for mythics.
Mythic items
At a Temple POI (e.g., the Temple of the Hollow King in Gallowfen Deep) you upgrade a shadow into a Mythic. A mythic keeps being gear and carries a passive bonus that scales with its tier.
Forging cost & requirements
- Cost: ~20,000,000 gold per tier for tiers I–IV, ~40,000,000 per tier above IV.
- Level requirement: the shadow's requirement + 100.
The launch mythic passives
| Mythic | Applies to | Passive (per tier) |
|---|---|---|
| Wyrm's Grace | any item | +4% DEX |
| Tollkeeper's Cut | any item | +4% gold per fight |
| Heart of the Mire | any item | +4% of VIT as bonus HP |
| Bulwark of the Hollow King | armour only | +0.5 AC |
| The Warden's Paradox | shield only | shield also counts as an IC-5 weapon; weapon mastery earned on it converts to Armour mastery |
Because the bonus is × tier, a high-tier mythic is a major, build-defining upgrade — e.g., Heart of the Mire at tier VI is +24% of your VIT as extra HP on top of the item's normal stats.
Notable picks
- The Warden's Paradox — the hybrid enabler: tank with a shield and deal weapon damage with it, while every "weapon" hit trains your Armour mastery.
- Bulwark of the Hollow King — pure-tank armour; flat AC is gold on the exponential curve.
- Heart of the Mire — turns a VIT investment into even more effective HP.
- Wyrm's Grace — great for DEX-reliant melee/skirmishers (Thistrel).
- Tollkeeper's Cut — a gold-farming engine for the wealthy endgame.
The endgame gear path
fight in good gear → shadow items drop (2 sockets, low req)
→ equip / socket the best shadows
→ hoard gold → forge the right shadow into a Mythic at the Temple
→ re-forge to higher tiers as your level & bank allow
Pair mythics with maxed masteries, ranks, and the right gems and you've got a true endgame build.
Next: Gems & Enchanting → Drops & Bonus Time → Build Guide