Gems & Enchanting

Gems are how you customize gear beyond its base IC. They're inert until socketed into an item at an Enchanter POI (the item must be unequipped). A socketed gem adds its effect for as long as it's in the item.

Sockets

Gem grades 1–9

Every gem comes in grades 1–9; higher grades have stronger effects. The seed defines grades 1–4 and extends 5–9 along each gem's progression. Higher grades are gated behind very high character levels (defaults: grades 1–6 free; grade 7 from level 10,000; grade 8 from 20,000; grade 9 from 35,000). A gem above your allowed grade behaves as your highest allowed grade until you qualify.

The 21-gem catalog

Values shown are grades 1 / 2 / 3 / 4 (the extended 5–9 continue each curve).

Offence

Gem Effect g1–g4
Tourmaline Bonus direct damage % 15 / 20 / 30 / 45
Dragonfang +Weapon Class 1 / 2 / 4 / 6
Demonfang +Spell Class 1 / 2 / 4 / 6
Azurite +crit chance (flat %) 1 / 4 / 7 / 10
Amber +STR & +NTL % 5 / 10 / 20 / 35
Emerald +DEX % 5 / 10 / 20 / 35
Pearl +WIS % 5 / 10 / 20 / 35

Sustain

Gem Effect g1–g4
Ruby Heal % of damage dealt 5 / 10 / 20 / 35
Bloodrock Lifesteal % per hit 4 / 8 / 16 / 32

Defence / debuff

Gem Effect g1–g4
Frosttear +Armour Class 1 / 2 / 4 / 6
Garnet −enemy STR & NTL % 5 / 10 / 20 / 35
Opal −enemy DEX % 5 / 10 / 20 / 35
Black Pearl −enemy WIS % 5 / 10 / 20 / 35

Stat-steal (drain the enemy mid-fight, %/hit)

Gem Effect g1–g4
Iolite Steal enemy STR & NTL % 4 / 8 / 16 / 32
Moonstone Steal enemy DEX % 4 / 8 / 16 / 32
Corundum Steal enemy WIS % 4 / 8 / 16 / 32

Utility / farming

Gem Effect g1–g4
Diamond +gold from kills % 5 / 10 / 25 / 50
Sunstone +exp from kills % 2 / 4 / 10 / 20
Jade +Doublehit (flat) 1 / 2 / 3 / 4
Jasper +luck (drop-rate) % 1 / 2 / 3 / 4
Howlite +mastery-gain chance % 2.5 / 5 / 7.5 / 10

Which gems to socket

  • Climb the damage curve: Dragonfang (WC) / Demonfang (SC) are the strongest offensive gems point-for-point, because class is exponential. Frosttear (AC) is the defensive equivalent.
  • Never die: Ruby or Bloodrock for self-heal; Garnet/Opal/Black Pearl to weaken what's hitting you.
  • Farm faster: Diamond (gold), Sunstone (xp), Jasper (drops), Howlite (mastery grind), Jade (doublehit).
  • Snowball fights: the steal gems (Iolite/Moonstone/Corundum) shift enemy stats to you each hit — strong in long fights and PvP.

Enchanting & disenchanting

  • Socket a gem at the Enchanter (item unequipped). Free-ish beyond the gem.
  • Disenchant to pull a gem back out: costs 100,000 gold per gem, and the outcome is a roll — 30% you lose the gem, 30% you lose the item, 40% you keep both. Disenchant only when you really need to; expect to lose something.

Fusion

At a Fusion Machine POI (the Conflux Engine at Lanternwatch Cross) you can combine two gems into a better one via recipes. Seed recipes:

  • Ruby + Black Pearl → Bloodrock
  • Emerald + Opal → Moonstone
  • Amber + Garnet → Iolite

The recipe table is admin-editable, so your server may add more.


Next: Shadow & Mythic ItemsEquipmentEconomy