Gems & Enchanting
Gems are how you customize gear beyond its base IC. They're inert until socketed into an item at an Enchanter POI (the item must be unequipped). A socketed gem adds its effect for as long as it's in the item.
Sockets
- IC ≥ 15 → 2 sockets, IC < 15 → 1 socket (see Equipment).
- Shadow items always have 2 sockets (Shadow & Mythic Items).
Gem grades 1–9
Every gem comes in grades 1–9; higher grades have stronger effects. The seed defines grades 1–4 and extends 5–9 along each gem's progression. Higher grades are gated behind very high character levels (defaults: grades 1–6 free; grade 7 from level 10,000; grade 8 from 20,000; grade 9 from 35,000). A gem above your allowed grade behaves as your highest allowed grade until you qualify.
The 21-gem catalog
Values shown are grades 1 / 2 / 3 / 4 (the extended 5–9 continue each curve).
Offence
| Gem | Effect | g1–g4 |
|---|---|---|
| Tourmaline | Bonus direct damage % | 15 / 20 / 30 / 45 |
| Dragonfang | +Weapon Class | 1 / 2 / 4 / 6 |
| Demonfang | +Spell Class | 1 / 2 / 4 / 6 |
| Azurite | +crit chance (flat %) | 1 / 4 / 7 / 10 |
| Amber | +STR & +NTL % | 5 / 10 / 20 / 35 |
| Emerald | +DEX % | 5 / 10 / 20 / 35 |
| Pearl | +WIS % | 5 / 10 / 20 / 35 |
Sustain
| Gem | Effect | g1–g4 |
|---|---|---|
| Ruby | Heal % of damage dealt | 5 / 10 / 20 / 35 |
| Bloodrock | Lifesteal % per hit | 4 / 8 / 16 / 32 |
Defence / debuff
| Gem | Effect | g1–g4 |
|---|---|---|
| Frosttear | +Armour Class | 1 / 2 / 4 / 6 |
| Garnet | −enemy STR & NTL % | 5 / 10 / 20 / 35 |
| Opal | −enemy DEX % | 5 / 10 / 20 / 35 |
| Black Pearl | −enemy WIS % | 5 / 10 / 20 / 35 |
Stat-steal (drain the enemy mid-fight, %/hit)
| Gem | Effect | g1–g4 |
|---|---|---|
| Iolite | Steal enemy STR & NTL % | 4 / 8 / 16 / 32 |
| Moonstone | Steal enemy DEX % | 4 / 8 / 16 / 32 |
| Corundum | Steal enemy WIS % | 4 / 8 / 16 / 32 |
Utility / farming
| Gem | Effect | g1–g4 |
|---|---|---|
| Diamond | +gold from kills % | 5 / 10 / 25 / 50 |
| Sunstone | +exp from kills % | 2 / 4 / 10 / 20 |
| Jade | +Doublehit (flat) | 1 / 2 / 3 / 4 |
| Jasper | +luck (drop-rate) % | 1 / 2 / 3 / 4 |
| Howlite | +mastery-gain chance % | 2.5 / 5 / 7.5 / 10 |
Which gems to socket
- Climb the damage curve: Dragonfang (WC) / Demonfang (SC) are the strongest offensive gems point-for-point, because class is exponential. Frosttear (AC) is the defensive equivalent.
- Never die: Ruby or Bloodrock for self-heal; Garnet/Opal/Black Pearl to weaken what's hitting you.
- Farm faster: Diamond (gold), Sunstone (xp), Jasper (drops), Howlite (mastery grind), Jade (doublehit).
- Snowball fights: the steal gems (Iolite/Moonstone/Corundum) shift enemy stats to you each hit — strong in long fights and PvP.
Enchanting & disenchanting
- Socket a gem at the Enchanter (item unequipped). Free-ish beyond the gem.
- Disenchant to pull a gem back out: costs 100,000 gold per gem, and the outcome is a roll — 30% you lose the gem, 30% you lose the item, 40% you keep both. Disenchant only when you really need to; expect to lose something.
Fusion
At a Fusion Machine POI (the Conflux Engine at Lanternwatch Cross) you can combine two gems into a better one via recipes. Seed recipes:
- Ruby + Black Pearl → Bloodrock
- Emerald + Opal → Moonstone
- Amber + Garnet → Iolite
The recipe table is admin-editable, so your server may add more.
Next: Shadow & Mythic Items → Equipment → Economy