Quests
Quests give your grind direction and pay bonus rewards for doing roughly what you'd do anyway: hunting special monsters. Pick them up at a Quest Board POI (the Verge Notice-Post, the Crossing Board, the Lanternreach Commission, etc.).
How the Quest Board works
- The board offers 3 quests at a time, refreshed hourly.
- A typical quest is "kill special monster X in zone Y."
- You can hold/complete one, then there's a per-player cooldown before the next.
Cooldown
The wait between quests scales with your level:
cooldown ≈ 5 minutes + 0.05 minutes × your level
So a level-100 character waits ~10 minutes; a level-1000 character ~55. You can pay a gem bribe to shorten the cooldown if you want to chain quests.
Rewards
Quests pay out scaled to the target zone's top-tier monster:
| Reward | Amount (launch) |
|---|---|
| Exp | ≈ ×3 the zone's top-tier monster XP |
| Gold | ≈ ×5 the zone's top-tier monster gold |
| Resources | ~3 per quest |
| Gems | added at higher level (from ~level 50) |
Because the gold reward is a ×5 multiple of high-tier gold, quests are a meaningful gold source on top of the XP — especially welcome given how slowly raw kill-gold scales (see Economy).
Tips
- Quests want specials, so getting comfortable finding and beating special monsters directly powers your quest income.
- Line up the zone first. If a quest targets a zone you can already farm safely, it's nearly free value; if it targets a zone above your tier, weigh the damage curve before accepting.
- Bribe selectively. Spending a gem to skip cooldown is worth it when the next quest's rewards clearly beat the gem's value (e.g., a gem-reward quest at high level).
- Check
/quest. The slash command shows your current quest and status.
Resources & conquests
Quest (and drop) resources aren't just quest fodder — they also feed clan conquests at the endgame. Stockpiling resources while you quest pays off once you're in a clan.
Next: Special Monsters → Clans & Kingdoms → Drops & Bonus Time